Light Intensity by Distance Calculator

Applies inverse square law to estimate intensity falloff as subject moves away from source.

Law: I2 = I1 * (D1² / D2²). Ideal to estimate losses on virtual set.

Inverse Square Law in 3D Lighting

Intensity falloff determines perceived volume and depth. Applying I2 = I1 * (D1² / D2²) helps match lights across scenes and simulate physical realism in renders.

keywords: inverse square law light, light intensity distance, realistic lighting blender, falloff calculation

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