Euler ↔ Quaternions Converter
Convert Euler rotations (degrees) to quaternions and back to avoid gimbal lock in animation.
Convention: Order XYZ, normalized quaternion.
Convert Euler rotations (degrees) to quaternions and back to avoid gimbal lock in animation.
Convention: Order XYZ, normalized quaternion.
Euler rotations are intuitive but suffer from gimbal lock. Quaternions avoid that issue and are preferred for animation interpolation and complex rigs. This tool converts precisely for animation and scripting workflows.
keywords: euler quaternion converter, avoid gimbal lock, 3D animation rotations, quaternion blender script
Page loaded in 17.94 ms