What is Tweening in Animation: Origins and Process Explained

Diego Cortés
Diego Cortés
September 9, 2025
What is Tweening in Animation: Origins and Process Explained

Tweening, a crucial technique in the field of animation, has undergone a remarkable evolution over time, transforming in terms of name, methods, and implementation. The following details its definition, origins, and current application in modern animation.

Definition of Tweening in Animation

Tweening, also known as "inbetweenging," is the process of creating the images that sit between two keyframes. These intermediate images are essential for achieving a smooth transition between two points in an action. Essentially, tweening is vital for conveying a sense of continuous movement in static images. Generally, intermediate images are considered less critical than keyframes, which are created by lead artists, while inbetweens can be crafted by junior artists or assistants.

Characteristics of Tweening

  • Refers to the drawings located between keyframes.
  • Used to achieve smooth movement.
  • Usually carried out by junior artists or assistants.

Origins of Tweening

In traditional hand-drawn animation, each frame is created manually. The final product might be played back at 24 frames per second, known as "one" animation. Alternatively, it could be played back at 12 frames per second, known as "two" animation. It is common for a project to utilize both methods for different scenes, depending on the action being depicted.

Details on Animation Methodology

Although a project may require 12 or 24 drawings per second, it is uncommon for a lead animator to draw all the frames. Generally, the process is divided between keyframes and inbetweens. Lead animators create the keyframes, which define the appearance, poses, and other stylistic and practical aspects.

Despite the importance of tweening, intermediate frames are often considered less essential, allowing tweening to frequently be the responsibility of novice animators or assistants. This type of task is often an entry point for many into the field of animation, especially those in the early stages of their careers.

Tweening in Modern Animation

Technological evolution has dramatically transformed the way animated projects are produced today, and tweening is no exception. While many modern productions continue to employ traditional tweening, the advent of digital animation software has in some cases allowed for the automation of this process.

Computers can perform tweening automatically by using modern animation and editing software. If in any editing project keyframes have been set up using Adobe programs such as Premiere, After Effects, or Animate, it is possible that automated tweening has been utilized without being aware of it.

Between two keyframes, several intermediate images are required to carry out a smooth transition. Modern editing and animation software can automate this tweening, significantly relieving the workload of animators. Additionally, even artificial intelligence can be used to generate inbetweens, although automation is not always perfect.

Debate on Automated Tweening

Some animators and consumers of animation argue that automated tweening is a lazy option and does not represent "real animation." This debate remains a topic of discussion while traditional hand-drawn inbetweens continue to be created alongside automated tweens.

Tools and Resources for Tweening

For those interested in experimenting with tweening or starting in animation, it is helpful to be aware of the different software options available. There are both free and paid programs spanning 2D and 3D options, allowing animators to choose the tool that best fits their needs and budget.

From technical details to creative options, animation is a constantly evolving field that deserves further exploration. If you want to gain more knowledge and tips on the topic of animation or the use of tweening in your projects, feel free to continue exploring more on this blog.

Article information

Published: September 9, 2025
Category: 3D Animation
Reading time: 5-8 minutes
Difficulty: Intermediate

Key tips

1

Take your time to understand each concept before moving on to the next one.

2

Practice the examples in your own development environment for better understanding.

3

Don't hesitate to review the additional resources mentioned in the article.

Diego Cortés
Diego Cortés
Full Stack Developer, SEO Specialist with Expertise in Laravel & Vue.js and 3D Generalist

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